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Those elements would almost be enough in themselves to make for a great game, but the dynamic campaign really lets this game shine. Only a few single missions are included, based on both historical and hypothetical battles, but a complete mission editor is provided for creating nearly any scenario you like. At the top are the destroyers, aircraft, and other fast and powerful predators that are out to kill you, and at the bottom are the fat, slow transports laden with troops and cargo that you can send to the bottom of the ocean on a whim. Most of the U-boats in the game are slow, unwieldy, and undergunned compared to the surface ships that hunt them, and it's immediately understood that you sit uncomfortably in the middle of the food chain. From the very first tutorial mission, which involves navigating the sub into open waters, you know your work is cut out for you. Up to eight players can play out missions cooperatively in multiplayer mode, which we'll talk about later, but the real meat of the game is in the single-player missions and dynamic campaign. Now Playing: Silent Hunter III Video Review Too bad that other guy's ship wasn't designed to go underwater.īy clicking 'enter', you agree to GameSpot's That's not to say that Silent Hunter III skimps on the hardware modeling-the attention to detail is fantastic-but it lets you concentrate on the exciting parts of being a sub captain instead of saddling you with loads of tedious duties in the name of "realism." It hearkens back to the days of Aces of the Pacific, Red Storm Rising, and Red Baron II, where the focus was on simulating what it was like to be a pilot or nuclear sub captain instead of on meticulously re-creating every piece of hardware down to the last rivet at the expense of overall gameplay. Winston Churchill himself claimed that the only thing that truly frightened him during the entire conflict was, as he put it, "the U-boat peril." Many simulations have been created that let you command a sub in the Battle of the Atlantic, but Silent Hunter III sets a new standard both for this particular type of sim and for the genre as a whole. Three out of every four men who signed up for U-boat duty never survived the war, but their effect both psychologically and logistically on Allied shipping and the war effort in general was undeniable. HFS clients enjoy state-of-the-art warehousing, real-time access to critical business data, accounts receivable management and collection, and unparalleled customer service.Few jobs in history were more dangerous and harrowing than being a submarine crewman for the German Kriegsmarine during World War II. HFS provides print and digital distribution for a distinguished list of university presses and nonprofit institutions. MUSE delivers outstanding results to the scholarly community by maximizing revenues for publishers, providing value to libraries, and enabling access for scholars worldwide. Project MUSE is a leading provider of digital humanities and social sciences content, providing access to journal and book content from nearly 300 publishers. With warehouses on three continents, worldwide sales representation, and a robust digital publishing program, the Books Division connects Hopkins authors to scholars, experts, and educational and research institutions around the world.
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